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Is Shiv Good on Yasuo Again

Intro

Intro

I am taking over the updating of this Yasuo guide from Yeager. Special thank you to him equally he wrote the original guide :)

Pros / Cons

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Pros / Cons

Runes

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Runes



lesser rune

  • Triumph: I lost count of how many times this rune saved me from dying to ignite, or that last towershot. It can really save you in those clutch moments.



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rune

  • Terminal Stand: Much stronger than Coup De Grace.


lesser rune

  • Taste of Blood: Gives y'all some solid sustain for the laning phase.


lesser rune

  • Ravenous Hunter: Even though this rune was nerfed, it'due south still ane of the best lower tier runes in the domination tree. It will provide yous with some insane healing when it's fully stacked.

Summoner spells

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Summoner spells

Core items and item comparison

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Core items and item comparison


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Starting items

Core items

Instance Builds

At present the other items, and the build order, depends on your opponents. I tin can requite a few examples of what i would practice.

Against AP flare-up

Build path


Offset: Doran's Blade+ Health Potion
First back: Hexdrinker+ Refillable Potion+ Command Ward OR Doran's Blade + Zip-Magic Mantle+ Refillable Potion+ Control Ward
Afterwards: We prioritize Phantom Dancer, Mercury's Treads and Infinity Edge

Yasuo is actually squishy, and then we want that Hexdrinker early to cover that weakness.
The reason we get Hexdrinker outset, is then nosotros can survive their lvl half dozen burst.(Not Elise and Nidalee). Rushing Zeal first in these matchups, would leave Yasuo vulnerable, and we will get oneshot if missplayed one time. Do not upgrade Hexdrinker into Maw of Malmortius already. Our objective is to finish the core items and boots first. Phantom Dancer beginning, and then proceed towards Mercury's Treads and Infinity Edge.

Example of finished build

At present let'due south look at an example build against Advert champions. I have included some champions from each lane. If you lot face at least two AD heavy enemies, you can utilize the following build.

Against AD threats

Build path


Get-go: Doran'due south Blade+ Health Potion
First dorsum: Zeal+ Refillable Potion+ Control Ward
Later on: Prioritize Phantom Dancer then nosotros will be looking to finish Ninja Tabi and build towards Infinity Edge. Your 4th item tin exist something like Guardian Angel, Bloodthirster or Randuin's Omen, depending on what y'all demand.

Ninja Tabi is really effective against these types champions, then we purchase it as second item. Information technology gives apartment armor and reduces the harm we receive from basic attacks. I still believe Ninja Tabi is also strong, even after its recent nerf, because it completely shuts downwards certain champions for just 1100g.

Case of finished build

Attack Speed


PHANTOM DANCER

VS


STATIKK SHIV

Boots


Ninja tabi

VS


MERCURY'Southward TREADS

Is the standard buy into Advert heavy teams. It offers armor and 12% impairment reduction on autoattacks(Aye it counts magic damage from autos too). This is a good purchase against champions like Jayce, Irelia, Tryndamere, Riven, Gangplank and and then on. If the enemy team lacks CC, but has a fed ADC, Ninja Tabi is all the same a practiced buy. Offers magic resist and xxx% tenacity. If yous are playing against difficult CC, these boots are a must-buy. Yasuo is very vulnerable to ganks in lane, and these boots volition give him that extra flake of safety. Hither are some examples of when yous should purchase Mercury's Treads. When yous face up Twisted Fate + Sejuani or Syndra + Elise or LeBlanc + Skarner. Basically you desire mercs, when you are upwards against whatsoever combination of mid+jgl, that has some grade of hard CC.

Offensive items


bract of the ruined king

VS


The Bloodthirster

Gives 12% lifesteal, 40 Advertising, 25% assail speed and makes basic attacks deals eight% of the targets current wellness as bonus concrete impairment. The particular is perfect against tankier teams. The active deals magic harm and temporary steals movement speed, making you lot improve at kiting and chasing down low health targets. It is also a viable get-go-item blitz for toplane Yasuo. You tin buy this against HP stacking champions like Dr. Mundo, Sejuani, Maokai, Cho'Gath then on. fourscore AD, 20% lifesteal, and a overheal shield. If the enemy team doesn't have heavy CC and lacks tanks, this is the particular you lot should go for. Yasuo gains the hypercarry status when you finish Phantom Dancer, Infinity Edge and Bloodthirster. Y'all can duel almost everyone and oneshot their marksman .

Magic Resist


Maw of Malmortius

VS


Mercurial Scimitar

Armor



Dead Man's Plate

VS


Randuin'due south Omen

Offensive and Defensive



Guardian Affections

VS


Frozen Mallet

This is a actually strong item on Yasuo because it will increase your damage just also give you lot a really solid defense force as well, so y'all can come dorsum to life mid and lategame. A good choice when you need to be a function of the frontline for your team. Another really solid offensive and defensive detail. This gives you some prissy attack damage and a wearisome which volition assist keep y'all on summit of enemies, but also gives yous some HP. Very strong confronting high mobility champions.

Laning

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Laning

In the laning phase your playstyle changes depending on the type of champions you're against.

Against melee champions

Yasuo tin abuse most melee matchups early on. Your objective here is to poke as much equally you can with Steel Tempest, and engage when you lot hit a stacked tornado.

Example 1
Let's say you lot are laning against a Kassadin. Your goal here would be to contest every single cs. This is done by poking him with Steel Storm and bones assail whenever he walks up to kill a minion. He can either lose HP and go the CS, or lose CS and play passively. You don't take to worry well-nigh his Goose egg Sphere since your passive shield blocks the damage. If he decides to trade his HP for CS, he will eventually be inside your kill range, since nosotros are playing with ignite. A well executed Beyblade can be used to secure the kill before he has time to react.
On the other hand, if he plays passive like a adept kassadin should do in this matchup - you will get a huge cs pb, and still win the lane. It is a win-win situation for you.
Beyblade: look at "Advanced Mechanics" for explanation

Example 2
You lot are laning confronting a Talon. His primary pushing/harassing/harm ability is Rake. At level 1 we will poke him with Steel Tempest when he goes for last hit. If he plays it safe and lasthits with Rake, the wave volition end up pushing towards you, giving you the option to freeze the lane. Why? Considering Rake is AOE(Surface area of issue) and will hitting other minions likewise. When he gets level 2, we have to be a flake more conscientious as he tin proc his Electrocute and passive in one quick combo. Instead of taking bad trades, nosotros will play smart and bait out his Rake, and then look for a quick trade, and then he tin can't proc his passive and Electrocute.
Talon relies on getting a lead and snowballing. If he can't find a kill in lane, he will push the wave with Rake and roam. The moment his uses Rake to push the wave, we desire to dash in and punish him while his primary ability is on CD. This way we keep him at low HP, and maybe force him to base instead of roam.
Freeze: wait nether "Surviving ganks and Wave control" for explanation.

Against ranged champions

Against strong ranged champions you probably have to play more than passively until yous notice an opening. Be rather defensive and pick up as much subcontract as you can, until your opponent makes a fault or you outscale.

Case 3
You are laning against Azir. If it is a good Azir, you desire to stay safe and farm minions with Steel Tempest. In that location is not much y'all can practice in this matchup, as he has the range advantage, and he doesn't have to walk up close and basic attack, because of his Arise!. The simply ability that lets him reposition his soldiers, is Conquering Sands. When its on CD, he is vulnerable for a few seconds, and that is when you can blow him upwards. Emperor's Separate will now only knock back enemies on cast and not for its entire duration, so you can nuance through it. If you have no windows to punish Azir, your merely option is to wait for a jungle/support gank.

Example iv
You are laning against Malzahar. He is known as a stiff counter to Yasuo because of his point and click CC Nether Grasp that shuts down any mobile champion. Nosotros can expect for plays earlier he gets level half dozen. Most of the time i play really agressive from lvl two. I endeavour keep his Void Shift on CD past constantly dashing in for short trades. Yous tin can win all the trades pre 6 if you kill his Void Swarm fast. Afterwards lvl 6, the best option is to play safe until y'all go Quicksilver Sash. In this matchup, i buy Quicksilver Sash already after my Zeal item. Why? Because i don't want to give away kills, and setting my team behind. Therefore i don't listen having my cadre items delayed a bit, if it means that i can stay safe, and make him waste Nether Grasp on me.

Teamfighting and Splitpushing

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Teamfighting and Splitpushing

In teamfights you have to be patient and get your Steel Storm stacked. Once you have 3 stacks, y'all can look for a engage on multiple enemies with Last Breath.

Before yous use Terminal Breath, make sure that your team is nearby and ready to follow up. Naught is more than tiltworthy than landing a 5 man Concluding Breath, but your team isn't here for support, so you stop upward dying.

If you have someone with AOE knock up abilities like Malphite and Zac, it is better to take them engaging start.

When teamfighting, brand sure that you are only blocking of import harm and CC with Wind Wall. Correct utilise of this ability can turn the fights in your favor.

Yasuo has dissimilar ways of beingness useful in a teamfight, and i will cover the most common ones here.

The Assassin

You lot electrocute their backline with another teammate, before yours is gone. The idea hither is to blow upwardly the backline ASAP, and and so make clean up the remaining targets with the rest of your team. This is a viable strategy when 1. Y'all are super fed, 2. You can't rely on your Marksman to acquit the fights, three. You have someone with reliable CC for your Last Jiff. four. Their backline consists of someone posing a huge threat to your team. For case a fed Varus.

The Support

Y'all stick to your Marksman and skin them from whatever incoming threats. This is a feasible strategy when 1. Y'all are behind because you lost lane ii. Your Marksman is doing well three. The enemy team has someone who could delete your Marksman in an instant, for example Kha'Zix, Zed, Syndra. The best strategy here would be to back up them in whatever way you can, so they tin carry the fights. Yous don't always have to exist the one to carry when playing Yasuo. Sometimes it's just better being the 1 protecting your teammates.

The Fighter

This strategy oftentimes consists of smaller skirmishes leading to bigger teamfights. Yous coordinate with your team and wait for the perfect moment to engage.

What is splitpushing?

Splitpushing is a strategy you can make usa of when:
1. your team is underperforming in teamfights
2. you have a actually strong splitpusher that tin hands 1v1 anyone on the enemy team, and maybe even 1v2.

The idea is that yous have 4 people in a lane, and then you send the strongest splitpusher to a sidelane, and let him push for objectives while distracting multiple enemies.

If the splitpusher is getting chased down by the whole enemy team, the remaining 4 are gratis to take major objectives like businesswoman/dragon/towers and inhibitors.

If the 4 members are getting engaged by the whole enemy team, the splitpusher is gratuitous to destroy towers and perhaps even a inhibitor.

Splitpushing with Yasuo

Can i splitpush as Yasuo? Absolutely. But it has to be nether the right circumstances(mentioned in a higher place).

Y'all can splitpush with Ignite and Frazzle, but Teleport is the all-time option because it lets you help your team, when the enemies are forcing a major objective like Businesswoman .

When yous splitpush, you need to take your squad pushing some other lane. They can't be farming jungle or playing passive under a tower.

Your goal when splitpushing, is to create pressure and strength more than enemies to come and defend vs you. When you lot are the strongest splitpusher in a game, you can easily impale anyone in a 1v1, then the enemies will panic and ship more people later you.
When you find yourself in a 1v2 or 1v3 situation, yous need to spam ping your teammates and tell them to accept tower or fifty-fifty baron .

If your team gets big objectives because you are distracting 2+ enemies on your lane, you are doing it right!

Splitpushing is very hard to pull off, considering it depends on your teammates doing the right thing at the right fourth dimension. However, if you do manage to pull information technology off, you will observe yourself winning so many games, because the enemies don't know how to deal with it. Splitpushing is like a double-edged sword.

Advanced Mechanics

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Advanced Mechanics

Yasuo has some advanced mechanics, similar the surprise move known equally the Beyblade, or the Airblade which maximizes your DPS, and lets you have tornado stacked faster.

I will be using clips so you tin see how to do information technology, because i call up information technology is much easier for you to sympathize. I was immune to use the 2 clips, made by ARKADATA. All credit goes to him!

Beyblade

Airblade

Keyblade

This is the hardest philharmonic to do with Yasuo. We will be combining Beyblade and Airblade into one. The following video is made by TheWanderingPro

Blitheness Cancelling Q

If you utilise your W and instantly utilise Q after, the animation of information technology will exist cancelled. It makes information technology super difficult to contrivance a incoming tornado, and can oft catch people off-guard! In lategame you practise non want to do this, unless y'all are certain you tin can burst someone before they have time to react.

Helpful things to know

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Helpful things to know

Way of the Wanderer stacks when yous are moving. Be certain to always move in the laning phase, so y'all have the shield upwards in time for trades.

Current of air Wall can be used to proceeds vision of a small area. Tin exist useful if y'all want to dash through a monster camp to chase someone downwards, or escape. Knowing when to use Wind Wall and when non to, is what separates a good Yasuo from the average. In teamfights you want to relieve it for the enemies big abilities like Unleashed Ability. Don't waste product it on 1 bones attack from the enemy Marksman , considering it will go out you vulnerable to gamechanging abilities.

Steel Tempest only gets minion aggro if the first target hit is a champion. And then if the enemy champion is behind a minion, and you Q both, yous will non take aggro. (The minion has to be infront of him) This is because the Steel Tempest is coded every bit a AOE ability for other than the first target striking. If yous utilize Sweeping Blade right before Steel Tempest comes off CD, it will reset the CD. It saves you similar 0,three seconds.

Sweeping Blade Has a fixed altitude. If you stand up shut to a target, you lot volition dash further. This tin be used to nuance through camps like the gromp, and get into lane. Bind a cardinal to "Target Champions But", every bit this helps you get every bit close to a camp equally possible, without attacking it and then you tin dash without failing. The speed at which Yasuo dashes, tin exist increased with movement speed. With tier 2 boots he will dash alot faster compared to having no boots.

Terminal Breath Be sure to maximize the time enemies are CC'ed by ulting at the final possible second. If the target is within range, always get a autoattack(OR Due east+Q) in earlier using ultimate, to maximize your DPS output. Y'all can ult from any friendly displacement ability used on an enemy champion that isn't immune to CC. Last Jiff will attempt to position you outside of turret range when ulting, if information technology'due south possible.

Surviving ganks and Wave control

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Surviving ganks and Wave control

I feel similar it's important explaining this section, considering this is where i see some beau Yasuo players struggle.

We all know that Yasuo ofttimes gets camped past enemy junglers. We tin survive their ganks by improving 2 things: Warding and Moving ridge direction

The first thing you desire to practise, when y'all become into a game, is await at enemy comp. What kind of mid and jungler are you up confronting? Ambitious or Farming? Is the enemy midlaner good at setting upwardly ganks? Based on the reply, y'all should adjust your playstyle to requite you the all-time possible chance of success.

Example of Aggressive junglers: Graves, Elise, Nidalee, Kha'Zix, Lee Sin, Shaco, Twitch and Zac. These junglers will often look to get a advantage early on game by ganking vulnerable lanes over and over, or invade enemy jungler. Shaco, Twitch and Jarvan IV have strong level 2 ganks, so exist careful and play passive when they are out of vision. For the lvl 2 cheese ganks, you want to put a ward close to the raptor camps when the crimson buff spawns.
The other junglers can go for lvl iii ganks. For those you lot ward at opposite side of where they started at around 2.25. Freezing the wave can be a smart style of ensuring your safety.

Example of Farming junglers: Shyvana, Main Yi, Hecarim, Fiddlesticks, Amumu. The farming junglers prefer to subcontract and scale, considering their ganks pre-6 aren't the best. You tin play more aggressive when facing these types of junglers with proper vision. I know that Hecarim and other farming junglers tin can gank early, simply they are quite easy to avert if yous ward properly. Farming junglers can exist punished very hard if they determine to gank early on without it leading to a kill/assist, because your jungler can invade and steal jungle camps.

Equally presently as minions get into lane, your job is to figure out what side enemy jungler started. This is actually important, because it lets you know where to ward. If one of the laners arrive late, you lot know they helped the jungler. At this betoken you know where the opposing jungler started. At effectually 2.twenty you desire to ward the opposing side of where their jungler started. Permit'due south say they started at blue, at 2.twenty-30 you lot ward the scarlet buff side and play around the side where yous have vision.

If the enemy team did a Fake leash, you accept to play safe until yous know where the jungler is. There will be some games where yous can't runway the enemy jungler, and the only option here is to identify some wards on 1 side, and play around that side until y'all spot their jungler!

Explanation of fake leash: It ways that both superlative and botlane wait before going into their lanes. It prevents giving abroad info on which side the jungler started, so it's much harder to get invaded, or for laners to know when/where to ward confronting jungle ganks)

Hither are some examples of where you tin can ward for vision control. The white and xanthous spots, are excellent for Command Ward, as they tend to survive longer and gives good vision of invading/ganking jungler/supports.

The purple spots gives better river vision, simply there is a high hazard of them being spotted by enemy jungler or midlaner. It is a nifty spot for vision, but i advice placing it in that location IF you have lane control, so y'all tin defend the ward.

If y'all use a Command Ward in the midlane brush, be sure to place it CLOSER TO YOUR SIDE, not in the middle of the brush, or closer to the enemy. This forces enemies to step closer towards your side, and put themselves at take chances when attempting to kill the Command Ward

What does it mean to freeze and how do i practice information technology?

Freezing is a advanced technique that lets yous deny your opponent exp and cs if done correctly. Freezing a lane means that yous kite/tank the minions without letting your belfry hitting the creeps. Yous need to make certain the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the side by side wave is here. When the next moving ridge arrives, the wave volition freeze correct exterior of your turret range.

By doing this, you are safe from jungle ganks, while your opponent takes a large hazard everytime he overextends for a cs.

When to freeze the moving ridge

You lot tin can Freeze the wave when you and the enemy are even or alee, and information technology tin can be used to help y'all win back the lane after you screwed upwardly and died. You tin attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your impale range, if you are able to kill them. When you get a atomic number 82, and you tin can solokill an overextended enemy laner, that is exactly when you want to freeze the moving ridge. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.

Freezing a wave is a nifty mode to snowball a lead, if yous have no objectives to fight for, such as dragon, herald or towers.

Here is a youtube video that explains wave direction very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL

Decision

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Conclusion

And that wraps up my very first guide. If you fabricated it this far, it probably means you take read my guide - cheers! I promise you establish the guide helpful. If you take any questions, you tin can post information technology hither, or find me on my stream, and i will get back to you lot ASAP!

If you don't mind:
- voting this guide would really mean a lot for me and help me to meliorate it
- Please exit a annotate and give me feedback where i tin can improve!

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Source: https://www.mobafire.com/league-of-legends/build/updating-build-daily-for-s11-guide-update-as-meta-stabilize-501821

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